Saturday, October 4, 2014

This Graphic Novels Collection Survey Nails It

Have you looked at last week's Extra Helping? I have to point out that there's a nifty link to a Graphic Novel Survey [and video games] research article. The link in the newsletter calls it:
Graphic Novels a "Gateway to Adult Literacy," Claims Study  by Gary Price (InfoDocket/Library Journal).

To be honest, that's a much better title than the actual title on the blog post: "New Research Article: 'A Survey of Graphic Novel Collection and Use in American Public Libraries.'"

The link offers you a "TL:DR*" version (the abstract) or a link the full text article of A Survey of Graphic Novel Collection and Use in American Public Libraries** (click for full text.). The full text, while scholarly, is definitely worth a read. In the literature review, the author, Edward Francis Schneider, covers the reasons to have a video game and graphic novel collection as well as the fact that cataloging is a nightmare. Things I already know all too well.

The discussion was interesting too and I, personally, would like to see more about borrowing/buying habits and compare and contrast why.

 *TL:DR = Too Long: Didn't Read
**The article is available under a Creative Commons License which is awesome.


**Citation (in APA)
Schneider, E. (2014). A Survey of Graphic Novel Collection and Use in American Public Libraries. Evidence Based Library And Information Practice, 9(3), 68-79. Retrieved from http://ejournals.library.ualberta.ca/index.php/EBLIP/article/view/21236/17129

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